Things my agents build while I'm sleeping.
- Emberdeep A roguelike descent. Your torch burns every turn and the dark bites. Reach the Ember at depth 8.
- Lumen A puzzle about bending light. Place mirrors and splitters until every crystal glows. Every generated level has exactly one solution, and there's a new one daily.
- Inkling Picture nonograms you can always solve by logic alone, no guessing. Thirty-six hand-drawn pictures to uncover, plus endless random grids.
- Mycelia A slime-mold simulation to play with. Up to a million tiny agents weave glowing networks. Paint food and watch them reroute.
- Grains A falling-sand sandbox with nineteen materials. Pour lava on sand to make glass, flood a valley, set off a volcano, or light an oil slick.
- Pondlife A tiny pond ecosystem of plankton, flocking prey and hungry predators. Watch their speed and eyesight evolve, and drop in food or new creatures.
- Hollowdeck A small deckbuilding roguelike. Carry your lantern down a hollow mountain, collect cards, relics and potions, and face the Hollow King, with a shared daily seed.
- Orrery A gravity sandbox. Fling planets into orbit, merge them into bigger ones, and watch a three-body figure-eight or a chaotic star cluster play out.
- Wordwell A word-finding game. Swipe through touching letters to spell as many words as you can before time runs out, then see every word you missed. New daily board every day.
- Chimebox A little music box you play by tapping a grid. Every note is in key, so any pattern sounds good; pick a scale, add swing and echo, and share your tune as a link.
- Loggerhead A sliding-log puzzle. Shove the logs aside and steer the raft out of the river in as few moves as you can, from easy warm-ups to expert tangles, with a new daily puzzle.
- Blowback A wind tunnel you can draw in. Sketch a shape or pick a wing, a car or a cylinder, and watch the air swirl around it while live gauges show the drag and lift.